![]() ![]() Armor can also be dyed and will also be colored when worn. If you want the default enchantment glow back just use purple dye. If you wanna remove the dye from an item just put it into the left slot without putting a dye into the right one. ![]() I've also seen the Mekanism Anchor Upgrade and OpenComputers Chunkloader Upgrade. The coloring of the enchantment glow should work for any item, the coloring of the item itself will only work for items that don’t “color themselves” already. I'm currently using the Random Things Ender Anchor, which in theory should keep an area constantly loaded, and is relatively cheap. public static int travelAnchorMaxDistance 48 public static int travelStaffMaxDistance 128 I assume one of those two numbers is gonna be your max range for tping to anchors. If you Set the Filter to Custom the block will use the entity filter in its inventory slot to its filter.įertilized Dirt: Fertilized Dirt Works much the same as the Farmland block, except it does not require any nearby water blocks, Increases the growth of crops by a factor of 3, and crops are not destroyed When walking or jumping on the Fertilized Dirt the it sometimes happens with Farmland.ĭyeing Machine: The Dyeing Machine can be used to dye the enchantment glow of items & the items themselves. ago I dont think it really implies unlimited range, especially since it drains power per block traveled. You can Also invert the filter (If you invert “Players” the detector will emit a Redstone signal if any entity que is NOT a player is inside of its radius). If you right click on the block it will open the gui in where you can change the radius & the type of entity the detector is supposed to react to. Random Things Mod Features and Change Logīelow you can see some of the characteristics of this fantastic mod, and also the changelog of the last versionsĮntity Detector: The mod also has an Entity Detector which makes the game very interesting, The Entity Detector is a block que emits a Redstone signal if it detects a Certain type of entity in a configurable radius around it. ![]()
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